Why wasn’t it done before? It’s difficult to place individual weapons items in levels without a justification. So, one should add as many weapons as possible in RE-type games. This is quite different from melee weapons: adding a new sword in a DMC-like game requires a whole new set of complex animations that answer the questions - how will the player use the sword and how will monsters react when hit with the sword?, special effects, etc. Then again, firearms are rather cheap to add into the game: in terms of code, two shotguns will basically work the same, even if one hurts more than the other, and they’re not terribly different from a handgun. Players love accumulating weapons and increase their firepower in every possible way.
The makers of Resident Evil 4 worked on various innovations associated with the use and inventory of weapons in Resident Evil 4 compared to earlier games in the series. Salvador can be seeing wielding the Chainsaw in the background. The GameCube box art for Resident Evil 4: Dr.